Let’s qualify that word, “comeback,” before we dive in, because 80 million PlayStation 3 consoles sold worldwide is hardly a fiasco.
Sure, the PS3 is no PlayStation 2 (over 155 million units sold), or even original PlayStation (over 100 million units sold), but who wouldn’t kill for that figure? Even Nintendo’s Wii, the last generation’s sales darling, just topped 100 million units. And there’s more to gauging a console’s success than unit sales: streaming media partnerships, downloadable content, charter game club subscriptions, social networking cachet — the whole revenue model for gaming’s shifted radically over the past decade.
But yes, for a company that from the mid-1990s to the mid-2000s electrified the video games market, Sony’s PS3 felt like a step sideways: a powerhouse machine that cost too much at launch (and for years after), a storied supercomputer-like architecture that baffled developers for years, a system capable of memorable games like
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